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Template:SRD Template:Animal


Shark, Huge[]

Huge Animal (Template:Subt)

Hit Dice: 10d8+20 (65 hp) Template:HD

Initiative: +6

Speed: Swim 60 ft. (12 squares)

Armor Class: 15 (-2 size, +2 Dex, +5 natural), touch 10, flat-footed 13

Base Attack/Grapple: +7/+20

Attack: Bite +10 melee (2d6+7)

Full Attack: Bite +10 melee (2d6+7)

Space/Reach: 15 ft./10 ft.

Special Attacks: -

Special Qualities: Blindsense, keen scent

Saves: Fort +11, Ref +9, Will +4

Abilities: Str 21, Dex 15, Con 15, Int 1, Wis 12, Cha 2

Skills: Listen +10, Spot +10, Swim +13

Feats: Alertness, Great Fortitude, Improved Initiative, Iron Will

Environment: Cold aquatic

Organization: Solitary, school (2-5), or pack (6-11)

Challenge Rating: Template:Cr

Advancement: 11-17 HD (Huge)

Level Adjustment: -


Description[]

These carnivorous fish are aggressive and liable to make unprovoked attacks against anything that approaches them. Smaller sharks are from 5 to 8 feet long and not usually dangerous to creatures other than their prey. Large sharks can reach around 15 feet in length and are a serious threat. Huge sharks are true monsters, like great whites, that can exceed 20 feet in length.

Combat[]

Sharks circle and observe potential prey, then dart in and bite with their powerful jaws.

Blindsense (Ex)[]

A shark can locate creatures underwater within a 30-foot radius. This ability works only when the shark is underwater.

Keen Scent (Ex)[]

A shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.

Skills[]

A shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

See also: Shark, Shark, Medium, Shark, Large, Shark, Huge